May 13, 2020

VICTORY!!!
After waging a very noisy, one-sided war against Google, Valve, and gamers, Epic Games has quietly surrendered

What a difference a year and a half can make.

And, yes, it has been only that long since Epic Games announced the very first EGS-exclusive title: Supergiant's Hades, an early-access game that announced at the Game Awards in December of 2018, and released the same night. That was only a few months after Epic declared that Fortnite: Battle Royale for Android would be side-loadable only from their own digital distribution channel, rather than just making the game available on Google Play like every other developer with an Android app to flog.

Tim Sweeney's Epic Games would go on from there to declare themselves to be so deeply opposed, on principle, to everything about Valve Software's Steam service that they just had to launch a competing service... which offered absolutely nothing to consumers that Steam didn't, and was actually missing a whole bunch of stuff that Steam users were used to. No worries, though, because Tim Sweeney had a plan: to embrace exactly the same platform exclusivity deals that he'd once called evil, back when Microsoft and Sony were profiting from them, and not him.

The message from Epic to gamers was crystal clear: fuck you, pay me. And gamers got the message; they heard Epic loud and clear... and, en masse, gamers refused to pay.

January 27, 2020

So, that sure didn't take very long...

It wasn't even two weeks ago that Microsoft ended support for Windows 7 (for all except their biggest, richest Win7 customers, that is), claiming that we would never receive another update ever again. There was even a full-screen nag screen, because of fucking course there was. Blogs and tech news sites were full of nothing except doom and gloom for Win7 users, telling us all that the sky was falling, and only Windows 10 offered any shelter.

And so, naturally, Microsoft have already announced that they'll be issuing another patch for Windows 7 in February. Huzzah!

December 13, 2019

Nobody's ever going to call it that
Microsoft continues terrible naming streak with XBox Series X, and the memes are already starting

From Kotaku:
Of course, it's always possible that someone at Mircosoft saw this coming, and figured that it wouldn't be entirely negative for their new console to be called "The Sex," but given their long tradition of terrible console names, I somehow doubt it. And so "The Sex" will become the most awkward product name ever to be put on a child's Christmas wish list to Santa, right after the XBone. 

Hell, at least the XBox One X acronymized to XBOX; Series X is just a bizarre choice. And I don't want to hear about how they have multiple consoles planned for this generation, which is why they're all going to share that "Series" monniker. It's still confusing and weird, and can only serve to confuse consumers... and, occasionally, amuse them.

Yes, I forsee a lot of very strained birds and bees conversations between clueless videogame-seeking pre-teens and their suddenly-very-concerned parents, as to why their children are requesting "The Sex" for XMas. Another solid job done, Microsoft! GG!

November 25, 2019

From the "what took you so long?" file...
Seriously, The Verge, what took you so long?

Without further do, I give you this post from The Verge:
YouTube has been pissing me off for weeks. I’m starting to feel like I should pay $11.99 a month to subscribe to YouTube Premium just to get rid of the annoying pop-ups Google sends me almost daily. Google has decided to place pop-up ads in its own YouTube app for Premium subscriptions. This feels slightly acceptable at first, but Google has also decided these should spam you to death, sometimes full-screen, with no option to permanently dismiss them so you see them all the damn time.
Where to start? How about with the fact that YouTube's mobile app hasn't been exhibiting this behaviour for mere weeks. YouTube has been pissing me off with this bullshit for months. Or with the fact that feeling like making users feel they "should pay $11.99 a month to subscribe to YouTube Premium just to get rid of the annoying pop-ups"is the entire fucking point of the pop-ups.

Ubuntu dethroned by Manjaro/Arch as top Linux gaming distro

It wasn't too long ago that I'd posted about how Ubuntu seemed well on its way to becoming the top choice distro for basically everything, including gaming. That was before Canonical shat their own bed, though, announcing that they were dropping support for the 32-bit libraries that PC gaming generally, and Steam particularly, depended on. Valve, which had been recommending Ubuntu as the preferred distro for Steam, withdrew that recommendation; and while Canonical apparently walked back their decision on those 32-bit libraries, Valve's recommendation was not restored.

And now, just a few months later, we're starting to get a good look at exactly how much damage Canonical/Ubuntu did to their own cause with PC gamers, thanks to a great post at Boiling Steam, which sums up the trend with this chart:

November 24, 2019

Is Half-Life: Alyx the killer app that VR has been waiting for?
Spoiler Alert: No, it probably isn't. But it does look cool.

In what has to be the biggest hype/news to hit the VR scene for quite some time, Valve Software have finally released another full-blown game, for the first time in forever. But that's not even the big news -- the big news is that the game is a Half-Life game. And while it isn't Half-Life 3 (it's actually a prequel), Half-Life: Alyx is not only a new Half-Life game, it's a VR-only game.

Oh, and it looks pretty good, too.


The stakes couldn't be higher; TechRadar called Alyx, "a gambit where the very future of VR gaming is at stake." And while that might sound hyperbolic, it might not be wrong, with the announcement of Alyx prompting some VR evangelists to dub this the "killer app" that VR has long been lacking.

But, while some of the gameplay we're seeing will clearly need either Oculus Touch controllers, or the Knuckles controllers that ship with the Valve Index, I'm not convinced that the experience on offer here is different enough to convince skeptical consumers to suddenly jump onto the VR hype train; and I'm not convinced that the Half-Life IP, iconic as it is for the video game industry, is actually broadly popular enough to prompt non-gamers to buy VR headsets just to play it.

November 19, 2019

This is going to take a lot of work...
Stadia's launch plagued with missing features, sparse game selection, and unplayable lag

When Google announced Stadia, their first-to-market (if you don't count Sony's PlayStation Now) video game streaming service, there were lots of questions. What would its subscription model look like? What would its game selection look like? What features would the service have? Could even Google get the thing to work? And would Google stick with Stadia for the long haul, even if it wasn't an instant hit at launch?

Well, we now have the answers to those questions, and they're... un-good. One might even call them double-plus un-good. Let's break it down.

November 13, 2019

John Carmack jumps from VR to AI

I'm calling it right now: VR is dead. It's not, as someone tried to convince me recently, five to seven years away from breaking out, once they figure out exactly what socialization and spatial computing are and how VR can make them happen. No, VR is over; this generation of VR has failed.

For proof, look no further than John Carmack, who left id Software for Oculus because he was just that excited about the possibilities of VR, and who is now jumping off the VR ship before it sinks and takes him down with it. As reported by The Verge:
It was unclear whether the problem with no solution in sight referred to VR, or AI, or both.

People, if John freaking Carmack can't figure out what VR is good for, or how to convince skeptical consumers to buy in, then VR is probably doomed. Palmer Luckey, who founded Oculus, couldn't solve this problem, either, and finally said that VR could be free and still not find any takers.

September 05, 2019

In case you missed it...

... Windows 10 finally managed to hit 50% market share, according to NetMarketShare.

Some takes on this development were, sadly, predictable, such as Computerworld's, "Windows 10 user share surges as loafers heed impending deadline." Others were more balanced, though, such as Mike Sanders at eTeknix:
It’s been around 4 years now since Windows 10 launched and if one thing has been made abundantly clear, it’s that people have been very slow in adopting the latest operating system platform. In fairness, there has been good reason for this. Firstly, it’s hard to ignore just how hard Microsoft shoved this down our throats. We got the option to update to it for free, but this was part of a huge campaign that saw Windows 7 and 8 users badgered for months to do it.
Since then, following more than a few problematic updates, Windows 10 doesn’t exactly have a glowing reputation with a lot of the PC community. As such, many have stubbornly refused to make the update.
Following the latest figures from Netmarketshare, however, it may have taken 4 years, but Windows 10 finally has a 50% operating system market share!
[...]
Microsoft is likely more than a little embarrassed that it has taken this long for people to adopt Windows 10. Particularly given how hard they pushed it. Like it or not, however, we fully expect that number to really start spiking towards the end of the year with that end-of-support for Windows 7 looming in the not too distant future.
If you haven’t updated to 10 yet, you’re likely going to. So, try and make the best out of a bad situation?
Oh, I plan to, Mike. I'll be switching by the end of the year... but to Linux, not Windows 10. All that remains is to pick the most AMD-gaming-friendly distro; I'm currently leaning towards Pop!_OS, but Manjaro and (naturally) Ubuntu are both in the running.

August 23, 2019

Here's how Valve should "fix" Steam
Because Steam ain't perfect, either...

Having gone on at length about the problems with Epic's storefront, and with their profoundly consumer-dismissive approach to... well... everything, it's only fair to spend some time and words on the issues that Steam actually does have, which GabeN should probably attend to. Because after 16 years in service, it's fair to say that Steam's pipes have some rust and corrosion on them, and really could use a good cleaning.

Gabe! Buddy! My nearest and most excellent friend (that I've never met in person, and who doesn't know me from Adam, but whatevs don't@me)! I have some advice for you; a five-step process that will clear a up a whole bunch of that embarrassing clutter that's causing so much agita, lately. Take these ideas, and use them in all good health.