December is coming... and with it, what is (traditionally) a slow time for news.
In a normal year, everything that will be announced this year has been announced by now; results for this quarter won't be known until January, so there are no meaningful numbers to analyze; and everyone in the news business is only weeks away from the annual crop of year-end top story roundup articles, which normally hit just before everyone goes on holiday for a couple of weeks.
As such, I wouldn't normally be expecting to have too many new developments to blog about for the rest of the year. Of course, 2017 hasn't been a normal year, and it's always possible that the fast-evolving gacha/loot box story will continue to have legs, but I'm guessing that now's a pretty safe time to make a few predictions before taking a bit of a break myself.
So... prediction time! At least regarding the topics that this blog has mostly been about for the last couple of years.
VR:
Let's start with a nice, quick one.
Having languished all year long, VR will continue to sell
poorly this XMas season. Thanks to HTC's just-announced Vive Focus, the
Microsoft-backed Mixed Reality headsets have managed to be obsolete
before properly hitting the market, and the original Vive, Oculus Rift,
and PlayStation VR are all basically dinosaurs now... and it's not like consumers were all that interested in them before. Sales of VR
should continue at this same poor level, with no new major announcements or
releases until the new year at the earliest. [
UPDATE: June 17th, 2018: RIGHT!] E3 has just happened, with nothing of note being announced for VR, in either hardware or software. Oculus Go's release has had no measurable effect, either.
Prediction: No developments for at least three months, if then. VR will continue to not be a thing.
Windows 10:
November and December are a high-volume
time of year for most businesses, when disruptive system-wide OS
rollouts are generally considered to be a bad idea; many companies don't
even allow new system launches after the end of October (my employer
deployed a new order-tracking and -fulfillment system on October 30th,
and are coming to rather regret that decision). Basically, this means no
new Windows 10 deployments for the rest of the calendar year, and this
no Enterprise-driven shift away from Windows 7/Server 2008.
New
deployments won't be happening at any brisk pace to start the new year,
either, as companies come to realize that keeping pace with Microsoft's
overly-aggressive update schedule is simply too difficult and too
costly - the Windows-as-a-Service model has some serious problems that
Microsoft badly need to solve. January is also not normally a big season
for major system changes; many companies have synced their fiscal
calendars to the taxation year, which means that the end of the year is
also the end of their fiscal year, so January is normally spent on
year-end book-keeping -- again, not normally a good time for a
disruptive, company-wide new OS rollout.
Individual users won't be migrating to Windows 10
en masse,
either. PC sales have been declining steadily for years, so I don't
expect to see a wave of XMas PC purchases this year, and users with
older PCs have made it very clear that they have no intention of
switching unless and until they absolutely have to.
Add
one and one and one, and you get no major shifts in the OS market until
next February, at the earliest... which mean no big change in
NetMarketShare et al's reported statistics until the first of March. Any
changes that happen will be marginal, and Windows 10 won't overtake
Windows 7 until next year, no matter how badly tech media bloggers want
it to happen. The real test will be the period from next March to next November; if
Windows 10 is going to take off, it will have to be then, when big
companies with fresh budgets can do deployments with the least amount of
disruption. If it doesn't happen then, it won't happen until closer to
Windows 7's end-of-life in 2020.
Prediction: No big developments for at least three months here, either. [
UPDATE: June 17th, 2018: RIGHT!] Or, mostly right, anyway. Microsoft parted ways with the former head of their Windows and Devices division, and broke that division up across the company, which means that they've abandoned their Windows-focused strategy entirely. The fact that this was necessary says all that needs to be said about the strategy itself; even Microsoft finally gave up hoping that it would start producing results. That OS market is still not shifting significantly, with Microsoft themselves no longer expecting that to change, confirms my prediction.
Nintendo Switch:
There's no doubt that Nintendo's having their best year in a long time, but the Switch's first year hasn't been without its problems... chief among them, of course, being the production issues which prevented Nintendo from meeting any of their production milestones, as far as anyone can tell. In a recent presentation to shareholders, Nintendo's CEO answered questions about whether Nintendo would have enough units in stores for the upcoming XMas season by talking about the quarter
after that... never a good sign.
I read that as Nintendo not having nearly enough units in stores to sell this season, which is a problem since the period from Black Friday to Boxing Day is when most retailers (in NA, anyway) post up to 50% of their year's sales (October to December can be up to 70% for some retailers). Failing to have enough units in stores at this time of year is a huge misstep, one which Nintendo will not recover from until well after the post-holiday hangover -- consumers normally don't spend much in January or February, with sales not picking up again until March.
Nintendo, of course, were bullishly predicting that they'd hit 15 million units sold by March, but there are a lot of assumptions that seem to underlie that prediction, including the pace of sales remaining more or less constant in spite of supply problems at a critical point in the year, and the traditional early-year sales slowdown. Nintendo are also assuming that every Nintendo household will be buying multiple Switches, something which seems like an unrealistic expectation.
Of course, the Nintendo Switch
could become a full-blown craze, just like the original Wii did, but events like that are incredibly rare, and most companies only ever get one of them. The Wii became a craze because it appealed to people who'd never gamed before, in the same way that the PS2 became the best-selling console of all time by also being the cheapest DVD player on the market when it launched; there's no evidence yet that the Switch appeals to anyone except early adopters, longtime Nintendo fans, and core gamers who spend a lot of time travelling and who are willing to buy their favourite games a second time in order to have a version to take with them.
The Switch boasts only two games with real system-selling potential, and both of them are aimed at long-time Nintendo fans who were always going to buy the Switch, anyway; if you're not a long-time Zelda or Mario fan, the platform doesn't have much to offer except the opportunity to spend more than retail (because
cartridges, for fuck's sake) buying games for a 2nd time that you either already own, or can buy more cheaply on Steam without incurring several hundred dollars of additional expense. And since
Nintendo's gaming handhelds have declined in popularity every year since 2009, largely replaced by the smartphone for most users... well, suffice to say that I think a full-blown craze is unlikely.
The Switch will almost certainly outsell the WiiU, but that's a low bar to
clear, frankly. If the Switch is still selling 2 million units a month after it passes the 20 million mark, I'll concede that it's remarkable launch
has strong enough legs to keep running; until then, I will continue to
regard Nintendo's plans to double production, and
then double it
again, to be just so much PR bullshit -- statements aimed more at their
shareholders than anything else. The Switch is probably here to stay for a while,
and will certainly avoid the ignominious fate that claimed the
WiiU, but it won't be equalling, let alone surpassing, the PS4's market
share anytime soon.
And they won't be launching in China, either, no matter how badly analysts want it to happen.
PlayStation & XBox (or, XBO-X):
Sony began 2017 with a commanding position in the console gaming market. Although Steam was still dominant on PC, and had more than twice as many installed users as PS4, Sony still had
53.4 million PS4 users worldwide, and was projecting 18 million more over the course of the year; they had the best-selling non-smartphone VR headset on the market; they had pushed their updated PS4 Pro console out a full year ahead of Microsoft's Scorpio; and they had successfully crushed Nintendo's WiiU, which had launched poorly, sold worse, and finally gone out of production. Sony were
winning; all they had to do,
to keep winning, was keep their collective foot on the gas.
And so, naturally, they decided to spend the year coasting, instead.
Sony coasted while Nintendo announced, and launched, the Nintendo Switch, a handheld/console hybrid that
outsold all other consoles combined last month, at least in the U.S., in spite of persistent supply issues; apparently still stinging from the failure of PS Vita, Sony have
no plans to contest the handheld gaming space with an updated machine of their own. Sony coasted while Microsoft announced one consumer-friendly initiative after another, from Play Anywhere to backwards compatibility to cross-play, something on which Sony are still dragging their feet; they kept coasting while Microsoft debuted the XBox One X, the "most powerful gaming console ever
made," which can actually outpower and outperform the PS4 Pro -- thus
giving Microsoft the hardware performance edge, for the first time this
console generation.
With all this coasting, one might be forgiven for thinking that the people in charge of Sony's PlayStation division had basically stopped caring... mainly because that was pretty much what had happened. Even though I'd never heard his name before this year, I wasn't at all surprised to learn that Andrew House, the head of Sony's PlayStation department,
was retiring; the whole of Sony's past year felt like the work of someone playing out the string until they could finally retire and spend the rest of their time bass fishing. Sony's gaming division lost a lot of momentum in 2017.
Whether they can regain that momentum in 2018 in anyone's guess. Sony's new PlayStation head, John Kodera,
plans to take Sony's gaming efforts into the cloud, a strategy which aligns well with general trends in the videogame industry, while also being something that the Nintendo Switch's damn-it-all
cartridges and tiny onboard storage seem poorly positioned to do. Whether they also decide to update the PS Vita with a new, cloud-powered version remains to be seen, but it's almost certain that the PS4 will get another hardware upgrade, the name of which will also be stupid. Sony is still the dominant player in console gaming, with the PlayStation 4 sitting at 64.9 million sold worldwide (compared to the XBox One's 31.25 million, and Nintendo Switch's 7.02 million), and will continue to occupy the #1 spot for a while, but they'll need to work harder to stay on top.
Microsoft, meanwhile, will continue trying to make XBox Live relevant to PC gamers who mostly game on Steam, while pushing 4K gaming to
consumers who mostly doesn't own or want 4K televisions. The XBox One X (or XBO-X) will sell well, because it's new and in stock during the XMas shopping season, but it's really only appealing to people that already own 4K TVs and are also already invested in the XBL ecosystem, which may not be as many people as Microsoft thinks it is. With Play Anywhere equalling the end of actual exclusive XBox One games (anything released for XBox is also released for Windows by default), the only remaining move is for Microsoft to (a) ramp up in-house game development, to try to make the XBL/Microsoft Store look like a more inviting place to buy games, and (b) push the development of Mixed Reality gaming. The first will yield no results at all next year, since games take years to develop, and the second will yield no results at all, period, because VR (see above).
Predictions: Sony
will try harder, now that they have a PlayStation head who isn't retiring, although exactly what a Cloud-based PS4 will look like, or how Sony chose to react to the challenge from Nintendo, if at all, remain to be seen.
[UPDATE: December 8th, 2017: RIGHT!] PSN/Steam crossplay is a possibility here, especially in light of Valve's recently-announced
trust-based CS:GO matchmaking system -- House was against crossplay, but Kodera might change course. For their part, Microsoft simply didn't get the XBO-X to market in time; it will sell well enough this holiday season, but not well enough for them to gain ground on Sony, and Nintendo's Switch will outsell their XBOX throughout the coming year. They'll still end 2018 as the #2 console, but not by much.
Somewhat unexpected:
Wow. If you'd told at the start of this year that I'd end it having more to say about the Nintendo Switch than about Windows 10, I'd have said you were crazy, but here we are. I guess Nintendo's comeback console is just much more interesting than anything Microsoft is doing, these days.
Which goes to show the value of prognostications: more often than not, they're wrong. They're still fun, though, and worth writing down -- after all, a prediction that you can later deny having made is kind of cowardly. I'll still check in from time to time, and blog about anything that does catch my eye, including the normal OS market share check-ins on December 1st and January 1st, but that should be about it for the year. No best-of, worst-of, or top-story roundup lists here!
Unless of course, something of interest
does happen. And with a year like the one we've been having, it honestly wouldn't fucking surprise me.