Back then, I made this prediction:
I don't think this story is going away anytime soon. Even with
Riccitiello and his henchmen out, and the former IronSource executives
off the board, I don't think this story will be anywhere close to over.
But at least Riccitiello has had his necessary moment of clarity,
accepted the inevitable, and fallen on his sword for the good of the
firm, which was clearly what circumstances demanded.
Well, it's taken nearly a year, but we finally know what the next chapter of this story will be: total, humiliating capitulation. As reported by GamingOnLinux:
After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.
Instead, they're reverting back to the seat-based subscription model
for gaming customers, however they said "Non-gaming Industry customers
are not impacted by this modification". This applies to everyone using
Unity for gaming, even those that choose to upgrade to Unity 6.
The original Unity blog post, "Unity is canceling the Runtime Fee," can be found here, for those who want the details. The reaction so far, though, appears to mostly be apathy.
I have to agree: it's not nearly enough, and not nearly in time.