June 10, 2019

Devolver Digital was actually the best thing about E3 2019

Once again, Devolver Digital has scored a big win (with me, at least) with their third-in-a-row, batshit-insane, totally satirical takedown of all things E3, disguised as an E3 presser.

If you've never watched one of Devolver's "Big Fancy Press Conferences" before, I highly recommend that you watch all of them, immediately.

2017:

2018:

2019:

Devolver Digital wins E3... again. A+

Keanu Reeves wins E3
Everyone else was just.. meh

I know that we weren't expecting much from this year's E3, what with Sony not being there at all, and with EA doing several single-game announcements rather than a press conference, but even I was expecting more than this.

Cinelinx looks to be first off the blocks with their list of winners and losers, but the consensus of opinion seems to be that the only real winner was Keanu Reeves... and even he was only OK, with a stilted, obviously unrehearsed presentation that Reeves basically overcame through sheer charm. The double reveal that a) Reeves had actually done mo-cap and voice work for am NPC in CD Projekt Red's Cyberpunk 2077, and b) that he was not only appearing in the game, but at E3 to announce when the game would be coming out, was probably the most scene-stealing moment of Microsoft's conference.

The second most scene-stealing moment of E3 was probably Ikumi Nakamura's instantly meme-worthy appearance as she announced her game, Ghostwire Tokyo, during Bethesda's presser. Nakamura was sincerely enthusiastic, and charmingly goofy, and has become something of an overnight sensation on social media as a result; her game looks pretty decent, too.

We got confirmation that George R. R. Martin really has teamed up with the makers of Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice to make a video game; Elden Ring has a terribly generic name, and a meaningless, moody cinematic trailer that hints at an epic scope and dark tone (very much on-brand for both GRRM and From Software), but told us basically nothing about the game itself. Oh, and Forza is getting Lego content added to it, which actually looks surprisingly fun. 

And that... was basically it for genuinely memorable E3 moments, this year. Oh, sure, some stuff happened at E3. It's just that most of it wasn't all that memorable or noteworthy.

June 06, 2019

Google Stadia is an even worse deal than I thought

It looks like I may have one crucial detail of the Google Stadia package completely wrong.

Like many people, I was thinking that Stadia was basically "Netflix for Games," but if the team at Techlinked are correct, then Stadia may closer kin to XBox Game Pass, with a monthly fee that only gives access to a few free games, with major AAA titles being something you'll need to purchase separately in order to secure access outside of that free period.

This means that the US$1090 over 8 years cost of Stadia that I had calculated as being comparable to the average 8-year cost of console ownership is wrong. The Stadia actually costs US$1690 ($1090 for the service, plus $600 for the games), which amortizes over 8 years to US$211.25 per year, compared to the US$112.50 annual cost of console ownership over the same period. With the added disadvantage, for Stadia, that you own nothing at the end of those 8 years, compared to the console experience which leaves you with a console and 10 games that you own.

Much of Stadia's marketing is still deliberately vague, so clarification on these details could still emerge and magically make the whole thing suddenly awesome, but I doubt it. If this is indeed how Stadia will work, then Stadia... sucks. Even the free version won't actually be a new gaming paradigm; it'll just be a new digital distribution channel. Which nobody wanted. Mazel tov!

Google Stadia is a bad deal for the average consumer, and you should avoid it

Like many people, I was immediately skeptical when Google first announced their Stadia video game streaming service. Details were sparse, and questions abounded, from the technical (several previous efforts at video game streaming had failed because of latency issues), to the basic economics of it all. How much would it cost? Would it be worth its asked-for price?

Well, as of today, we have a few more details, and while the technical issues are still awaiting some hands-on "in the wild" experience to be adequately assessed, we can certainly assess the economics of it all. So here's my ake:

Google Stadia is a rent-to-own scheme, with the added disadvantage that you never actually end up owning anything, and the average gamer should stay far, far away from it all... at least for now, while the "Founder's Pack" is the only version of this thing available.

This isn't based on any subjective aspect of the Stadia "experience," either, even if Google clearly wants consumers to make decisions based on exactly this sort of nebulous, emotional criteria. No, my objection pretty much comes down to simple math. For consumers, the Stadia numbers simply don't add up.