Showing posts with label Google Stadia. Show all posts
Showing posts with label Google Stadia. Show all posts

November 19, 2019

This is going to take a lot of work...
Stadia's launch plagued with missing features, sparse game selection, and unplayable lag

When Google announced Stadia, their first-to-market (if you don't count Sony's PlayStation Now) video game streaming service, there were lots of questions. What would its subscription model look like? What would its game selection look like? What features would the service have? Could even Google get the thing to work? And would Google stick with Stadia for the long haul, even if it wasn't an instant hit at launch?

Well, we now have the answers to those questions, and they're... un-good. One might even call them double-plus un-good. Let's break it down.

June 06, 2019

Google Stadia is an even worse deal than I thought

It looks like I may have one crucial detail of the Google Stadia package completely wrong.

Like many people, I was thinking that Stadia was basically "Netflix for Games," but if the team at Techlinked are correct, then Stadia may closer kin to XBox Game Pass, with a monthly fee that only gives access to a few free games, with major AAA titles being something you'll need to purchase separately in order to secure access outside of that free period.

This means that the US$1090 over 8 years cost of Stadia that I had calculated as being comparable to the average 8-year cost of console ownership is wrong. The Stadia actually costs US$1690 ($1090 for the service, plus $600 for the games), which amortizes over 8 years to US$211.25 per year, compared to the US$112.50 annual cost of console ownership over the same period. With the added disadvantage, for Stadia, that you own nothing at the end of those 8 years, compared to the console experience which leaves you with a console and 10 games that you own.

Much of Stadia's marketing is still deliberately vague, so clarification on these details could still emerge and magically make the whole thing suddenly awesome, but I doubt it. If this is indeed how Stadia will work, then Stadia... sucks. Even the free version won't actually be a new gaming paradigm; it'll just be a new digital distribution channel. Which nobody wanted. Mazel tov!

Google Stadia is a bad deal for the average consumer, and you should avoid it

Like many people, I was immediately skeptical when Google first announced their Stadia video game streaming service. Details were sparse, and questions abounded, from the technical (several previous efforts at video game streaming had failed because of latency issues), to the basic economics of it all. How much would it cost? Would it be worth its asked-for price?

Well, as of today, we have a few more details, and while the technical issues are still awaiting some hands-on "in the wild" experience to be adequately assessed, we can certainly assess the economics of it all. So here's my ake:

Google Stadia is a rent-to-own scheme, with the added disadvantage that you never actually end up owning anything, and the average gamer should stay far, far away from it all... at least for now, while the "Founder's Pack" is the only version of this thing available.

This isn't based on any subjective aspect of the Stadia "experience," either, even if Google clearly wants consumers to make decisions based on exactly this sort of nebulous, emotional criteria. No, my objection pretty much comes down to simple math. For consumers, the Stadia numbers simply don't add up.