... here's how not to do it.
[Sigh.]
OK, first things first.
One of the few obvious weaknesses of Valve's Steam Deck was support for Easy Anti-Cheat titles. Epic, who make EAC, had already announced that Fortnite will not support SteamOS, apparently just to hurt Valve; Bungie, who make Destiny 2, have also refused to support the Steam Deck, although whether they're taking that stance to ingratiate themselves with Sony (who are in the process of acquiring them), or just to be dicks, is not known.
Thankfully, though, not every developer of an EAC-laden title is so short-sighted. As reported by Jason Evangelho at Forbes:
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This is great news for Valve's newly-released handheld PC, because EAC really is the Achilles' heel of the thing. A quick look at ProtonDB's EAC page shows both the problem, and the progress that Valve is making here, but the more momentum that Valve can achieve by convincing developers of EAC titles to support Steam Deck, the better.
In other news, overall progress "Deck Verifying" games is also brisk:
Man, Q2 2022 can't come soon enough...
You know that the bar is really fucking low when this counts as a good thing.
As reported by Jason Schreier at Bloomberg:
That "recent multiplayer flop" was, of course, Anthem, further development on which was stopped by EA earlier this week. Up until that point, EA had been all in on loot-box-laden "live service" games, with their corporate strategy depending heavily on developing and publishing only "live service" multiplayer games going forward, but after lukewarm reception for Star Wars Battlefront, the PR disaster that was SW:BF2's planned loot box system, and the utter embarrassment that was Anthem's release, it would seem that they're rethinking that strategy.
And, yes, this is a good thing. Here's hoping that other AAA developers follow suit, giving up on forcing free-to-play monetization into full-price games, and return to just making good, feature-complete, finished games again.
After months of keeping low profiles while COVID-19 dominated the headlines, the tech industry has apparently decided to make up for lost time with a one-week barrage of bullshit to close out October. Because who doesn't want to slide into the busiest sales season of the year on a slick of one's own mess, and associated consumer ill will? What do you mean, "Nobody with any sense?"
Anyway, here's a roundup of my favourites from yesterday, complete with pithy snarky commentary.
One of the most uneasy partnerships in games is the one between publisher EA and Disney. For several years now, since the shuttering of LucasArts games, EA has had an exclusive deal with Disney to make Star Wars console titles. That's all well and good—except for the fact that none of those games have been unmitigated successes and there haven't exactly been a lot of them, either. As a result, many have speculated that Disney's deal with EA might not be long for this world—but apparently the Mouse House is fine with things as they are.
In a recent earnings call, Disney CEO Bob Iger replied to questions about the company's relationship with EA by saying that the deal works well for both parties. "We've had good relationships with some of those we're licensing to, notably EA and the relationship on the Star Wars properties, and we're probably going to stay on that side of the business and put our capital elsewhere," Iger said. "We're good at making movies and television shows and theme parks and cruise ships and the like, we've just never managed to demonstrate much skill on the publishing side of games." Welp, at least Disney is happy. Because, uh, no one else is.Now, I'll admit that I was as surprised as anybody, at first. Even if Disney didn't have a great video game track record, LucasArts did, at least up to the point when Disney acquired and then gutted their operation. Surely, given how aggressively Disney planned to push the boundaries of the Star Wars franchise, it would have made more sense to keep that team in place, along with their solid track record of doing exactly what Disney needed, rather than reducing them to a skeleton crew that would struggle to oversee anything much... and then outsourcing all responsibility for this huge part of the Star Wars portfolio.
EA needs to change its business model fundamentally. Its current model alienates players and makes EA more susceptible to competition. A significant source of profits, lootboxes, are being regulated away. Players are moving to mobile and free to play, where EA is weaker than its competitor Activision Blizzard. We believe that EA is currently heading towards another inflection point where players will start leaving en masse. EA could've already crossed the inflection point. Either way, things aren't looking good.
"Good short candidate" refers to the investment strategy of short-selling, essentially selling stock that you've only borrowed for just that purpose. It's basically a bet that the stock's value is about to drop; if it does, they you pocket the difference between what the stock was worth when you sold it, and what it was worth when you had to buy it back to "return" the shares that you'd "borrowed."
EA's Star Wars games in a nutshell. |
Slowly but surely, Valve seems to be letting uncensored adult games onto Steam at last, starting with Negligee, which came out today. The catch is that it’s only available in some regions, and it remains banned in a globe-spanning majority of others. In a thread on Steam, developer Dharker responded to prospective players’ confusion by explaining where and why Negligee remains unavailable.Because open marketplaces are apparently a bad thing now. Because reasons.
Loot boxes in FIFA 18, Overwatch, and Counter-Strike: Global Offensive are now illegal in Belgium, with the country’s legislators declaring today that if the games’ publishers don’t remove the offending microtransactions, people behind the games could face fines and even time behind bars.
As reported by Eurogamer, Belgium minister of justice Koen Greens said in a statement that the loot boxes in these games were in violation of the country’s gaming legislation and thus the companies selling them are subject to criminal punishment, including fines of up to 800,000 euros ($974,605) and prison sentences. This determination was made after Belgium’s Gaming Commission spent several months reviewing how loot boxes operated in these games and others following the controversy surrounding Star Wars: Battlefront 2’s microtransactions.
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Neither Overwatch publisher Blizzard nor CS:GO publisher Valve immediately responded to requests for comment.Ironically, EA and SW:BF2 will avoid Belgian censure, "since at the time of the survey, EA had temporarily removed microtransactions from the game." MTs have since been added back into SW:BF2, but they're not tied to gambling mechanics anymore, and therefore don't break Belgian law. Which means that EA, having thoroughly shit the loot box bed, have completely ruined the fun for everybody else while dodging the fines and other penalties. Huzzah!
The Netherlands Gaming Authority (NGA) says it wants to "work together and act together" with other European nations to tackle the issue of loot boxes.
Following on from yesterday's ruling that certain iterations of the mechanic contravene national gambling legislation, the government body has begun trying to work with other EU member states on the matter.
"There is no question of harmonisation of regulations," the NGA told GamesIndustry.biz. "Every European regulator has its own laws and regulations. We now want to work together and act together."Yes, "gacha" mechanic regulations aren't just coming, they're here, and they're spreading. And while EA isn't the only "loot box" offender, their pairing of gacha mechanics with the Star Wars license, just weeks before The Last Jedi hit theatres, managed to garner a degree and intensity of negative PR that practically begged to be restricted. Good job, EA. GG.
The violation is defined by loot box mechanics that require no skill element whatsoever, and contain exchangeable items that hold market value outside the game.
If the developers don't take action to change these mechanics by June 20, they could be fined or even face the prohibition of their game within the region.I hated to see loot boxes proliferating in AAA videogames, mainly because (as you know) I hate to see bad corporate behaviour rewarded with boatloads of cash... and "gacha" games do rake in metric tonnes of the stuff. So it's good to see bad loot box behaviour finally being penalized, instead. It remains to be seen if the AAA video game industry will actually learn a fucking lesson from all this, of course, but one can always hope.
Last week, Belgium's Gaming Commission announced that it had launched an investigation into whether the loot boxes available for purchase in games like Overwatch and Star Wars Battlefront 2 constitute a form of gambling. Today, VTM News reported that the ruling is in, and the answer is yes.
The Google translation is a little sloppy, as usual, but the message is clear enough. "The mixing of money and addiction is gambling," the Gaming Commission declared. Belgium's Minister of Justice Koen Geens also weighed in, saying, "Mixing gambling and gaming, especially at a young age, is dangerous for the mental health of the child."
Geens, according to the report, wants to ban in-game purchases outright (correction: if you don't know exactly what you're purchasing), and not just in Belgium: He said the process will take time, "because we have to go to Europe. We will certainly try to ban it.GamingBolt has another great post on this development:
Folks, we won. After Belgium confirmed last week that it would be investigating charges of unregulated gambling in popular video games such as Overwatch, thanks to the Star Wars Battlefront 2 controversy, they have come out with their decision- loot boxes are indeed gambling, they say, and they will move to have them banned in the European Union.
This is fantastic news for multiple reasons- if loot boxes are illegal in Europe, then publishers will have two options- either develop two versions of their games (one with loot boxes, one without), or forego a release in Europe (therefore, half the market for most western publishers) entirely. Therefore, unless publishers literally want to spend the money on balancing and QAing two progression paths for their games, they will have no chance but to remove loot boxes from their titles- if this regulation passes.
Disney might have saved EA from an even bigger catastrophe before the game released, according to Wall Street Journal reporter Ben Fritz. Apparently, Disney called EA to let them know how displeased they were about the handling of the Battlefront 2 microtransactions.
Battlefront 2 had a rather disastrous launch after it came out that EA was adding in a great deal of grinding to Battlefront 2 in order to unlock well-known heroes like Darth Vader and Luke Skywalker. Fritz apparently wrote an article that talked about how Disney contacted EA to let them know about Disney CEO Bob Igner’s “worry” about their handling of the game.
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This isn’t the only Star Wars game that EA has mucked up recently either, after they canned production of a Star Wars game developed by Visceral Games that was originally going to be single-player and story-driven in favor of a multiplayer-focused game, which sparked its own debate about how relevant single-player games were in this day and age with games like Horizon Zero Dawn, Assassin’s Creed Origins, Wolfenstein II: The New Colossus, and more being given as pro-single player examples.Lucasfilm eventually released a short, boilerplate PR statement confirming that they "support EA’s decision," but the simple reality is that EA probably wouldn't have made this decision if Disney hadn't weighed in. EA may be one of the biggest companies in videogames right now, but they're minnows compared to Disney... and Disney own Star Wars. If EA fuck up badly enough, Disney can just pull the license, and the suddenness of EA's reversal on their Star Wars gacha is suggestive of that being basically what EA were really afraid of here.
EA is temporarily pulling the microtransactions from Star Wars Battlefront II, a shocking move that comes after days of zealous fan anger and just hours before the official launch of the game.
“We hear you loud and clear, so we’re turning off all in-game purchases,” wrote Oskar Gabrielson, GM of Battlefront II developer DICE, in a blog post this evening. “We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”You're reading that correctly -- they blinked. I guess CNN picking up the story was the final straw.
Belgian website VTM is reporting that the country’s Gaming Commission is currently taking a look at loot boxes in video games, with particular focus on EA’s inclusion of them in Star Wars: Battlefront II and Blizzard’s use in Overwatch.
Peter Naessens, General Director of the commission, says that the practice of buying the add-on boxes—where you don’t know what you’re paying for until you open it—may constitute gambling.
It’s a particular concern for the Commission when the game is available for and marketed towards children, like Overwatch and Battlefront II are (in Europe both titles have a PEGI rating of 12).This isn't the first regulatory or legislative attention the loot boxes have received, but it is the first time I've seen that any country is looking to regulate gacha in much the same way that they regulate casinos. And with videogame consumers' reactions to gacha becoming increasingly negative and increasingly intense, it's starting to look as it AAA game publishers' "gold rush" mentality towards free-to-play gacha systems in full-priced videogame releases may be as short-lived as it was short-sighted... however lucrative it may have been in the near term.
The latest Star Wars video game is set to launch tomorrow but fans are outraged over the decision to put a controversial "Credits" system into the sci-fi shooter.
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Ahead of the games release, members of the development team at DICE took to Reddit for an "ask me anything" (AMA) segment that quickly turned sour.
Although the discussion was civil, the developers were unable to stray much from the party line. Of the hundreds of questions posed, only 30 were answered and the topic of pay-to-win in a competitive multiplayer title were skillfully evaded.
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One of the highest-rated questions in the AMA, from user Jimquisition, went unanswered:
"Do you not feel loot box design is inherently predatory by nature? They exploit addiction and encourage at least the simulated feel of gambling, despite the lack of legal definition. Is this not a concern for the industry going forward?
"What exactly prompted you to take Battlefront II on a path that was inevitably going to be slammed as a “pay to win” experience, did you not feel it was particularly insulting to try and make so much money from this game after the first Battlefront was admittedly rushed and incomplete?
"They say games are too expensive to make and that’s why they need season passes, DLC, deluxe editions, microtransactions, and loot boxes (to say nothing of merchandise, tax breaks, and sponsorship deals). Can you honestly tell me that a Star Wars game was too expensive to make? That you couldn’t have made a Star Wars game, as in a game about Star Wars, and that it would not conceivably sell enough to make its money back without all these additional monetization strategies? Should you be in this business if you cannot affordably conduct business?"Thank God for Jim Fucking Sterling Son. Also, I'll just add that the whole point of a Reddit Ask Me Anything is that Redditors get to ask you anything... and get answers. If you're going to duck and ignore questions, then there's no point to adopting the AMA format, is there?