You know that the bar is really fucking low when this counts as a good thing.
As reported by Jason Schreier at Bloomberg:
That "recent multiplayer flop" was, of course, Anthem, further development on which was stopped by EA earlier this week. Up until that point, EA had been all in on loot-box-laden "live service" games, with their corporate strategy depending heavily on developing and publishing only "live service" multiplayer games going forward, but after lukewarm reception for Star Wars Battlefront, the PR disaster that was SW:BF2's planned loot box system, and the utter embarrassment that was Anthem's release, it would seem that they're rethinking that strategy.
And, yes, this is a good thing. Here's hoping that other AAA developers follow suit, giving up on forcing free-to-play monetization into full-price games, and return to just making good, feature-complete, finished games again.