Much like VR, though, MR suffers from a lack of a reason to exist. MR headsets must be tethered to a PC (or laptop, if your laptop's specs are sufficiently beefy), which will limit its usefulness for AR applications; and VR still lacks the quantitatively new experience which will sell it to consumers. And, yes, I'm including the new Cliff House feature in that assessment, as reported by Popular Science:
The home base for Mixed Reality is a virtual home called the Cliff House and makes navigating windows more like walking around a swanky dwelling with a nice view. Want to watch a movie? Head into the home theater. Want to use regular windows apps? Head over to the virtual desktop and get a 3D Windows experience.This is neither quantitatively new, nor particularly useful. Bumptop* have been doing interactive 3D work spaces for years, something which Cliff House just expands from a potentially useful desk (where everything you might want to work with is conveniently located in one work area) into a much less useful structure, forcing you to walk around your virtual house in order to do different things, a setup with completely ignores the way modern consumers use PCs.
Por ejemplo, right now, I've got music playing in the background while game updates download in a second application, all while I compose this post in a third. On a desktop, that's easy to manage, because they're all in one place -- firing them up took just a few mouse clicks, opening three windows between which I can move back and forth with a simple ⊞ Win+Tab ↹. This took only seconds... in a standard GUI, with a keyboard and mouse interface. In the Cliff House, though, I'd have to waste extra time "walking" from room to room in my virtual house just to get everything started.
Also, while representing your PC's file structure as a Cliff House might be mildly interesting from a technical standpoint, if not very useful from a practical one, virtually touring a house is not a new activity; architects and real estate agents have been using virtual tours for years already, with no VR required. So, not only is Cliff House not useful, it's not quantitatively new, either; it's just a more elaborate (and less useful) Bumptop, with VR providing some qualitative enhancement. Just like every other VR application.
Cliff House is not going to become the new way you interface with your PC, and the FCU's MR package doesn't include any other new use for the technology, either, something which Popular Science acknowledge:
Right now, the challenge is finding enough interesting stuff to actually do in Mixed Reality. There are a few games out there like Halo Recruit VR, but overall support is spotty.Mixed Reality, much like Virtual Reality, is still not actually a thing. At least, it's not a thing that consumers want or need, and is therefore unlikely to be a thing which sells VR headsets. VR's "killer app" still waits to be found... assuming it exists at all.
* Bumptop, BTW, is more of a curiosity than anything else; it's been around for years, but hasn't really caught on, for the simple reason that it's not very useful, either. There's a reason why keyboards are still so popular, people: they're simple, effective, efficient, intuitive, and provide unparalleled responsiveness combined with audio/tactile feedback that makes each keypress an intrinsically satisfying experience. Combine with a mouse, which provides drag + drop simplicity when you might want or need it, and you really don't need any other way to work with your PC; there's a reason why Xerox PARC used this control scheme for their early GUI, why Apple swiped them for the Macintosh, why PCs followed suit, and why the combination of keyboard and mouse has prevailed over all other challengers for nearly four decades since.