As reported by GamePressure:
Wow, that sure sounds like a lot of moolah, don't it? But how's about we apply a little persepective to this figure?
As reported by GamePressure:
Wow, that sure sounds like a lot of moolah, don't it? But how's about we apply a little persepective to this figure?
We're now two weeks past the launch of Diablo Immortal (D:I). The white hot outrage which was sparked by that game's monetization is starting to burn itself out; meanwhile, general sentiment about D:I itself, and about the Diablo franchise as a whole, has begun reverting to the mean.
That mean average level of sentiment seems a lot less positive towards the Diablo franchise as a whole than I expected, though, and while D:I has made a pile of cash in its first two weeks, that pile is also smaller than I thought it might be.
What in the Burning Hells is happening?
Without a doubt, the Diablo franchise is one of the most revered series to ever be released thanks to its populous fan base that is so dedicated to the titles, that some have even made a theme wedding revolving around the art, characters, and design style of the releases. With this being the case, long-time followers and even newbies to the action-RPG will likely rejoice to learn that a job listing on Blizzard’s website points to the possibility of there being a remaster for Diablo 2 in the works.
The posting on the publisher and developer’s jobs page is advertising a “Lead Software Engineer, Engine” role and it insinuates that not only is Diablo 2 seemingly getting an HD upgrade, but also a Warcraft 3 remaster is in the cards as well. The open position originally alluded to these titles getting enhanced versions, but it has since been changed. Thanks to the screenshot from Blizzplanet below, however, fans can see that the following quote was at first used as a means to get folks to apply prior to being scrubbed and relisted as an “unannounced project.”The job posting itself looks like this:
Overwatch’s PTR just got a bunch of new custom game options, and people are using them in responsible, measured ways to— just kidding. They’re turning the game into a dang Bugs Bunny cartoon.
The new custom game options allow players to boost movement speed, remove cooldowns, change team sizes, ban heroes, and alter all sorts of other values. That’s already resulted in a handful of cool ideas. Also, a whole lot of chaos.
All this, and the new custom options have only been live on the PTR for a couple days. I imagine things will only spiral further out of control once the server browser hits live servers.This should be a lesson to every game developer out there. The larger population of gamers includes a large number of creative, and often technically-savvy, people, who apparently cannot wait to add content, and thus value, to your game. Give them the option to create custom games, or maps, or mods, and the free content will flow; give them an easy way to showcase their creations for other players, and you can extend the lifespan of your game by years, all at zero cost to you. Even the mod tools don't cost anything, since they're probably the same ones you used to make the game's official content in the first place.